Battlebond includes a rare cycle of legendary enemy-color partner pairs, as well as a mythic pair. The co-commander option is one possibility, or one of the cards could be a commander which allows a teammate to tutor for the partner. When both partners in a pair are legendary, all the non-commander play patterns are still possible, but the cards can be commanders as well. Battlebond has an uncommon cycle of non-legendary enemy-color partner pairs. They could also be split across two teammates' decks in a format such as Two-Headed Giant. They could be included in the same non-commander deck, or a commander deck whose color identity includes both partners. When the partners in a pair are not legendary, they cannot be commanders, so the tutoring effect is the relevant one. Cards with "partner with" always appear alongside their counterpart in booster packs, even for rare partner pairs. It only allows one specified other card to be a co-commander, but as an alternative to that usage, it also allows a player to search their library for the partnered card and put it in their hand (aka tutoring). This variant is relevant in both commander and non-commander formats, and was introduced in Battlebond for Two-Headed Giant. Note that while the Partner ability does not explicitly prohibit a card from being partners with itself, the singleton rule of Commander formats prevents it nonetheless. Partner was heavily featured in Commander Legends, where it appeared on 40 monocolored (and one colorless) legendary creatures and planeswalkers. If any card refers to your commander (or commanders in general), it means either one of the two. If either commander can deal 21 or more combat damage to a single player over the course of the game, that player loses. Combat damage dealt by each commander is similarly tracked individually. The " commander tax", the additional cost of 2 for every time you've cast a commander from the command zone, applies individually. If either leaves the battlefield, you can return it to the command zone instead. Your two commanders are treated individually for all other Commander rules. Because both commanders start the game in the command zone, the remaining library is only 98 cards. A player can have two commanders if both have partner.
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